The Conference on Games (CoG) evolved from Computational Intelligence and Games (CIG) in 2019 and later joined by Virtual Worlds and Games for Serious Applications (VS-GAMES) from CoG 2020 to bring together leading researchers and practitioners from academia and industry in the field of games, to discuss recent advances and explore future directions. Games offer a fantastic domain for computational creativity, game design, technology, education, social sciences and, undoubtedly, artificial and computational intelligence. The annual IEEE Conference on Games (IEEE CoG) seeks to share insights and cutting-edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games.
Topics: AI for Playing Games, Analytics and Player Modelling, Benchmarks and Competitions, Education and Games, Game Design, Game Interfaces and User Interaction, Game Theory and Multi-agent Systems, Multimedia and Games, Narrative and Interactive Entertainment, PCG and AI for Game Design, Serious Games Technology, Virtual and Augmented Reality